starspangled: (Default)
Steve "Stupid Beautiful Labrador Man" Rogers ([personal profile] starspangled) wrote2016-10-09 04:40 pm

inventory



Carrier: Eagle One: Not a bald eagle, but a golden eagle. The bird seems to be a little on the elderly side, and some might feel uncomfortable under his piercing gaze. It also thinks sleep is a waste of time, and can be extra annoying if the sun is up and you're not.

Magic Weapon:
Punch Drunk:
A pair of fingerless gloves that gives an opponent double vision after being struck by them. Being hit by them a second time will give off the illusion of three people fighting back against them, confusing them even more. They also leave behind one hell of a shiner. Both gloves must be kept and worn at the same time to have any effect at all.

Batter Up!: A wooden baseball bat that's as sturdy as any Louisville Slugger. When activated, a successful hit will send an opponent's magical attack right back to them, hitting them with the effects of it instead. It does require a little practice on the batter's part to turn those "strikes" (meaning it could potentially miss) into "home runs".

Rook Abilities:
Vacuum ♜ Controls the gravity in a space. If you want to roll up the universe, go for this. This magic can pull targets away from allies and towards you. You may feel like some kind of Arachnid-Man with all this grappling power, but we hope you can hold your own against whatever you've decided to grab! Vacuum can also directly repel your targets, allowing you to cancel attacks, diffuse spells, deflect projectiles, or fling or toss enemies around.

Amplify ♜ Allows you to work with loud sound waves. These loud noises can draw aggression from enemies and protect your allies. You can also call out to allies that get separated, and induce significant pain in your enemies with noises that can shatter glass. Probably one of the most annoying disciplines of magic; your roommates might hate you. It can also boost the morale of your party, giving minor enhancements to physical abilities across the board. You can sing your Sound Magic, but bellowing more-or-less motivational speeches is just as effective.

Dungeon Clears:
#1 (Grantebryncge Library) - oil paints, playing cards, saucy pin-ups

Jobs:
#1 (Nothing Like the Smell of Fresh Air and Money) - 1000 colle on success and a sheep-themed china tea set